SUSSED What Would You Do?
What We Like
- Two hundred thirty prompts that keep kids and grown-ups laughing together across road trips and dinner tables.
- Turns idle time into shared talk
- Pick a card and answer, so new players jump in within seconds at any age.
Worth Noting
- Skips structured regulation practice
- Wordier prompts assume solid language skills, so kids under six will miss some setups.
- Focus
- Conversation
- Players
- 2-8
- Age Range
- 6+
- Game Type
- Card game
Read the full review
Two hundred thirty what-would-you-do prompts turn a car ride or dinner lull into shared laughter, scaling from two players at a breakfast counter to a full table of eight. The humor carries cleanly across generations, so a grandparent and a six-year-old answer the same scenario and both walk away giggling. It's the rare card game that keeps a six-year-old and a grandparent on the same page.
Rounds run at whatever pace the group wants — a single card is enough for a quick exchange, or keep passing the deck for a longer family session over dessert with no one checking the clock. With no scoring to chase, attention stays on the exchange itself, and the wacky setups draw out even quieter kids while parents reach for the next card. Prompts stay short enough that reading never becomes a gate for the newer readers in the family.
Best for families who want conversation to happen without screens — road trips, travel, and get-to-know-you moments where a ready prompt beats small talk. Card finish can vary between decks, so a quick flip-through when it arrives is the one check worth making before the first play. At a budget price it's the easiest add-on to a travel bag in this set.
Bottom line: For a family with kids six and up who want real talk instead of screen time, this is the pick — conversation is the whole product, and it delivers.